I’m a game designer based in Western Washington graduating from the Academy of Interactive Entertainment in Seattle. I’m experienced with Unity, C#, C++, Visual Scripting, and Office software. I also work on personal projects in game development and writing in my free time.
In my design I always strive to push new boundaries for both myself as a creator, and the video game industry as a whole. I enjoy improving my skills and challenging myself. I also aim to be a good team member and leader, building off my experience in Boy Scouts.
I play games regularly in my free time, enjoying a lot of different genre’s and titles, though I tend to play shooter and puzzle games the most. Regardless, I prefer to work on different genre and gameplay styles from project to project. After all, variety is the spice of life!
Hogen - Indie Digital Card Game
Sept. 2022 to Jan. 2026
Design novel game systems, levels, cards, UX, and opponent AI.
Program menus, systems, content, and card-playing AI from scratch.
Create art assets for sprites, UI, and marketing
Create and direct songs for an original game soundtrack
Self-publish the game project and manage its distribution
Childish - Indie Stealth/Horror Game
June 2021 to July 2022
Design game systems, levels, UX, story, and enemies.
Program menus, systems, and stealth AI enemies
Lead a team of developers in an agile/scrum setting to ship the product
In the Night - Adventure/Stealth Game
Jan. 2022 to July 2022
Design game systems, menus, and dialogue
Write dialogue for puzzles, story, and tutorials
Collaborated with a team of developers in an agile/scrum setting to ship the product within a couple of months
Rapid Fire - Reactive Combo Beat’em-Up Game
Nov. 2021 to Feb. 2022
Design game systems, UX, enemies, and level design tools
Program menus, systems, and beat’em up AI enemies and boss
Collaborate with team of developers in an agile/scrum setting to ship the product
Trailblazers - Puzzle Platformer Game
Dec. 2021 to Dec. 2021
Design game systems, levels, and puzzles
Collaborate with a team of developers to ship a product in a couple of days
Tanya's Palace - Top Down Puzzle Game
Oct. 2021 to Nov. 2021
Design game systems, levels, UX, and puzzle elements
Program menus, systems, and puzzle elements
Collaborate with a client to ship a product
Academy of Interactive Entertainment (AIE)
July 2022
Advanced Diploma Game Design and Production
Skagit Valley Community College
June 2020
Associate in the Arts Direct Transfer Agreement
GAME DESIGN
Unity, GitHub, Perforce, HacknPlan, Powerpoint, Excel, Word
PROGRAMMING
C++, C#, Bolt Visual Scripting
BSA · Eagle Scout Award · Nov. 2019
NHS · National Honor Society Student · 2019
Washington State Honors Award · June 2020